Chapter 1: Spellcasting Concepts

 

Spellcasting Classes


The following classes are the spellcasting classes of Thandoria listed with their corresponding Spell Acquisition points, used to learn new spells.  The table indicates the number of starting spells a caster gains and the number of spell acquisition points gained per level.

Core Class Spells
at 1st Level*
Spell Acquisition
 Points
Wizard (Int)/ Oracle (Wis)/Shugenja (Wis)/Wujen (Int) All 0-level, 4 1st 5/level
Druid (Wis)/Shaman (Wis)/Seer (Int)/Rune Wizard (Int)/Psion* All 0-level, 3 1st 4/level
Ranger (Wis)/Paladin (Wis)/Sabremage (Int) All 0-level 3/level
Bard (Cha)/Sorcerer (Cha)/Mystic (Wis)/Valtaeyan (Wis) 4 0-level, 2 1st 2/level
Adept (Wis)/Sage (Int) 4 0-level 1/level

*  All spellcasters start with bonus spells per day and bonus spells known at 1st level based on their primary spellcasting ability, indicated in parenthesis next to each class in the table above.  The entry All 0-level means that a caster knows all the 0-level spells of any college of magic of which he has learned the runic language for.  A Psion's core ability depends on his psionic discipline. 

Runic Languages of the 12 Colleges

There are twelve Colleges of Magic that spellcasters can tap into.  Each College has its own Runic Language that must be mastered before spells of that college can be learned.  Caster's use there Spellcraft skill points plus their ability bonus based on the primary spellcasting ability to learn runic languages.  This is referred to as a character's runic language allotment.  For example, a new 1st level Wizard with 4 skill ranks in Spellcraft (max) and an Intelligence of 16 (+3 bonus) would start with 7 points in their runic language allotment.  Wizards have cheap access to many colleges of magic (many class colleges), spending one point to gain one level of insight and have access to 0-level spells.  Spending another point allows access to 1st level spells.  So if a wizards wants to be able to cast magic missile at 1st level, he needs to put two runic language points into the College of Evocation.  It would cost a wizard a whopping 8 points to gain access to 1st level Druid spells!  This is allowed but is not very efficient.

Every time a character gains a new level in a spellcasting class he gains 1 runic language point for each skill point put into Spellcraft skill plus a number of bonus points equal to his primary casting ability bonus.  For example, a Wizard who gained a level and upped his Spellcraft one point and who had an Intelligence of 14 (+2) would gain three runic language points to expand his insight into the runic languages or possibly even start to learn a new runic language.  If a character multi-classes his runic language options multiply. 

The general cost of learning the runic language of any college is 0 points per spell level for class colleges, 2 points for cross-class colleges, and 4 points for exotic class colleges.  The classes that are designed to specialize in a college gain that college as a class college.  For instance, Druids can learn spell levels of the college of Naturopathy at no cost, but it will cost them 4 runic language points to master a runic language of an exotic college.  Wizards who specialize in a college of magic also learn that college's runic languages at no cost.  The core class descriptions indicate which colleges are either class or cross-class colleges for a particular class.  All other colleges of magic are considered exotic for that class.

Each runic language has seven levels of Insight based on the seven spell levels, including apprentice 0-level magic.  If a Diviner had 3 levels of insight in the College of Divination he could learn spells from 0-level, 1st level, or 2nd level.  Not only does a caster want to learn runic languages, these languages can be trained to higher degrees of mastery.  It takes 4 levels of Insight, for example, in the College of Evocation, for a caster to be able to cast a 3rd level spell such as Fireball.  An Evoker, as a specialist in the College of Evocation, would automatically gain access to any newly available spell level at no cost.  It pays to specialize!

Each College of Magic has 7 levels of Insight, including the 0-level apprentice spells.  Each spell level is further divided into general magic and advanced magic spells.  When a caster gains a new level he gets a number of spell acquisition points shown on the table above.  These can be used to acquire new spells from the spell lists he has access to based on what runic languages he has mastered.  These spell acquisition points are used to learn new spells through training and study.  Spells can also be learned in the field through locating scrolls, spell books, teachers, etc.  All classes have the ability to expand their spells known except for the Sorcerer, Mystic, and Bard who are limited in their spell selection because they do not learn from outside sources.  In traditional D20, the divine classes start by knowing all the spells on their spell lists.  This is not how it works in Thandoria.  Oracles and Druids (and the new Star Wizard divine class) must find and increase their spell repertoire beyond their initial allotment just as wizards do.

Mastering Spells in Between Levels

In order to gain a new spell it must be discovered on a scroll, found in a spell book. or taught by a teacher at least three levels higher.  To add the spell to your spell list you must qualify for it by being able to decode the intricacies of the runic language (ie. you have enough levels of insight into that college's runic language that you can understand the spell level's formula). 

Once you qualify, simply make a Spellcraft check (DC 10 + spell level) after spending a number of days equal to the spell's level studying it.  You can add your primary spellcasting ability modifier to this check!  Once the spell is mastered it can be cast anytime as long as the caster has a spell slot of the appropriate level available.  All specialists (those classes that specialize in a particular College of Magic) are required to select at least half of their spells from their core college.

 

Chapter 2: The Spellcasting Classes

Chapter 3: The Twelve Colleges of Magic

 

 

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