Culture Classes

Culture Classes came to me as a great way to further characterize a hero in any D20 system.  The initial inspiration came from Monte Cook's racial levels which evolved into the Racial Paragon Classes in Unearthed Arcana

Role-playing is about interactive storytelling!  And colorful characters evoke the most vivid stories.  In my campaign I started giving Cultural Levels as free mini-prestige classes, but based on the character's immersion in a particular aspect of culture.  I expanded the Cultural Classes to five levels and made them up for Races, Cultural Regions, Guilds, Astrology Birth Signs, etc.  Culture levels are optionally accessed through Training Checks.  Some Gamemasters might make the training check automatically succeed for players who have actually role-played their character's development in alignment with the cultural class being gained.

Training Checks (New D20 Optional Rule!)

Whenever a character gains a level, roll 1D20 for a training check against a DC equal to 5+new level. If the training check succeeds then the character gains one cultural rank of an available Cultural Class (Racial, Astrological, Regional, Guild, etc).  Cultural classes allow up to five cultural ranks that add to your characterization.

Here is an example of a Cultural Class for the Human Race:
 

Human Cultural Class
Rank Skill Bonus Cultural Feat Special Feature
1 +1 - Adaptive Learning
2 +1 1st Adaptive Learning
3 +2 - Skill Expertise
4 +2 2nd Training Devotion
5 +3 - Spirit of Exploration


Racial Skills: Humans can choose any five skills as cultural class skills.

Racial Feats: Due to the adaptable nature of humans, the bonus feats may be any of the feats listed on the Cultural Feats Table.

Special Features:

Adaptive Learning: A human advancing one rank into cultural training can designate any one of his five cultural class skills as an adaptive skill. This skill is treated a a class skill for all classes that the character has levels in, both current and future.

Skill Expertise: One adaptive skill gains a +2 bonus on all checks involving the skill.

Training Devotion: The human has become obsessed with training in a particular ability, gaining a +2 bonus to the ability that relates to the previously selected expertise skill.

Spirit of Exploration: When attempting a great work of any kind, whether a work of art, an epic voyage, or bequeathing to humanity a new invention, once per year, the character gains a +10 circumstance bonus to all skill checks used to complete the endeavor.

 

Complete Listing of Cultural Classes

Race Astrology Guilds

Social Status

Region
 
Humans Dragon   Slaves Magishar
Dwarves Warbear   Beggars  
Elves Winged Elf   Outlaws Ryuken
Gnomes Whale   Serfs  
Half-Elves Dire Lion   Monastic Order Sarthaelyn
Half-Orcs Maiden   Peasants  
Halfling Unicorn   Farmers Aklesora
Orc Phoenix   Laborers  
Kalenite Arcane Archer   Soldiers Zemura
Keshzakran Centaur Hero   Mercenaries  
Saurian Seer   Religious Order Keshzakra
Centaur Seahorse   Arcane Order  
Hawklin     Scholars/Sages Lyromist
      Bardic Order  
      Adventurers Zephyrica
      Explorers  
      Skilled Laborers  
      Craftsfolk  
      Guardsmen  
      Minor Officers  
      Merchants  
      Captains  
      Landless Nobility  
      Commanders/Admirals  
      Merchant Princes  
      Guildmasters  
      Lesser Nobility  
      Greater Nobility  
      Legendary Descent  
         
         
         
         
         
         
         
         

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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